Navigate the living field
Press Tab until the living field is focused. Use the Arrow keys to move between nodes, Home or End to jump to the first or last node, and Enter or Space to reveal the selected node.
HOW TO PLAY / FIELD REFERENCE
Clear instructions for entering the Hollow. Its deeper answers remain sealed.
Touch nodes, leave one thoughtful fragment, and follow what changes. An account is optional for exploring, but signing in preserves progression and allows pledges, public identity, Communion, Oneness, and lasting rewards.
It confirms that the gods, omens, and rituals are fictional parts of the experience.
The moving guide highlights the next part of the page and teaches the central ritual.
Select different floating nodes to reveal fragments left by other visitors.
Choose a bargain, write at least 12 relevant characters, then hold the submission control. Enter alone never submits.
Anonymous visitors can explore. An account is required to preserve Oneness, seals, lore, pledges, paths, and Chronicle entries.
The Hollow can be explored with a pointer, touchscreen, or keyboard. These controls are optional—use whichever method is most comfortable.
Press Tab until the living field is focused. Use the Arrow keys to move between nodes, Home or End to jump to the first or last node, and Enter or Space to reveal the selected node.
Activate “Weave two traces,” then use the Arrow keys and Enter or Space to choose two different nodes. Press Escape at any time to cancel the weave.
A bright dashed ring marks the keyboard-selected node. Screen readers announce each node, its nature, disturbance history, revealed traces, and completed weaves.
Settings includes larger text, high contrast, reduced motion and flicker, and reduced visual effects. These preferences stay saved on this device.
If animation, flicker, small text, or low contrast makes the ritual difficult, open Settings → Accessibility before continuing.
A node is a fragment preserved in the living field. Touch one to reveal it. Disturbing a node changes its history and can reveal signs of earlier visitors.
Your first qualifying fragment or completed Drift of the day can count as your daily offering. Additional nodes can enrich the archive, but cannot repeatedly earn daily Oneness.
Fragments must meet the length, relevance, cooldown, and language rules. Rewrite the thought in your own words and answer the requested offering directly.
The field shows up to 64 at once. When the archive grows beyond that, the visible set is drawn from the larger collection rather than showing every node simultaneously.
Weaving joins exactly two different nodes. Their order matters and may open a personal adventure, a rotating mystery, or movement in a shared divine campaign.
Explore and reveal the required number of different lights. The field will tell you when the ability is ready.
Choose the first node, then a different second node. A selected node cannot be woven with itself.
Follow the resulting path into a branching trial. Logic, observation, ciphers, and moral choices may appear.
Successful paths can advance badges, unlock abilities, influence later branches, and enter your Chronicle.
The Codex explains the loom, not its answers. Cipher solutions, secret badges, rare events, and hidden branches must still be discovered.
Progress is intentionally slow. Spamming nodes, messages, or repeated actions does not create unlimited rewards.
Signed-in followers may pledge to one old god. A pledge changes the rituals, omens, node forms, aligned offerings, lore, and shared influence they encounter.
Favors doors, crossings, descent, and the courage to enter what cannot be undone.
Favors remembrance, reflection, grief, and what survives beneath forgotten surfaces.
Favors observation, strangers, displaced perspective, and truths seen from the wrong place.
Does not receive ordinary pledges. It enters through temptation, betrayal, and the untouched space between loyalties.
After your first vow, changing allegiance requires seven days and costs Oneness. Read Reason before choosing.
A Drift gives you an intention to investigate either inside the site or in the physical world. Return with a written observation and a choice about what happened.
Follow a separate ritual entirely within the Hollow. Explore its signs and report what you noticed.
Observe a safe, lawful, public place. The site never requests or stores your precise location.
Never trespass, drive while using the site, enter abandoned or hazardous places, or continue when a prompt feels unsafe. A Drift is optional fiction—not an instruction to take risks.
Block a follower from a Communion message or their public profile to hide their messages and rare profile encounters while signed in. Manage or undo blocks in Settings. Blocks do not erase content, hide anonymous nodes, or stop someone viewing public pages while signed out.
A signed-in follower can choose a unique ritual name. Public profiles may show seals, reliquary, Oneness rank, pledged god, and divine influence—but never the login email.
Other profiles are discovered through uncommon encounters in the Hollow rather than a public directory.
The shared chamber is open to recognized followers. God-specific chambers require a pledge to that god. Messages remain for seven days.
Report harmful nodes, messages, or profiles. Moderators can review reports, remove content, issue warnings, and restrict abusive accounts.